Archive for the ‘News’ Category

Create your own FlashEff pattern and Win $2500

Tuesday, September 23rd, 2008

The contest submissions are open till October 31st 2008, you are required to submit your patterns to dev[at]flasheff[dot]com before this date in order to get a chance to win $2500. (3 prizes available*)
Each winner will get $2000 cache and $500 in discount coupons to be spent on JumpeyeComponents.com

Also, all eligible submitted patterns will be instantly rewarded with a copy of FlashEff Premium Unlimited.
To get approved as eligible, each pattern have to meet the following rules:

1. You have to make sure it works correctly with FlashEff. Patterns that have functional issues will not be approved.
2. It is owned/developed by the same person/company that submits it.
3. The code should be open for us to evaluate.
4. No third party code should be used unless you have a written agreement that lets you use it.
5. You have to make sure it is not an illegal copy or a very similar approach as another pattern.
6. It should be submitted before October 31st 2008.

To select the best patterns from those that will be found eligible, we will evaluate each pattern by the following criteria: uniqueness, artistic look, visual quality, code quality and most of all: popularity. The final decision will be given by popularity, by vote. After October 31st we will publish all the submitted patterns as swf movies for people to choose between them and vote. The patterns earning the most votes will win.

*Up to 3 prizes are available as follows: Not more than 1 prize for each 10+ participants, 2 for 20+ and 3 for 30+. So, for example if only 10 participants have patterns that are eligible for the contest, only 1 prize will be given. One participant can win only one prize (even if he submits more patterns, this will indeed increase the chances to win)

Important! At least 1 but not more than 3 prizes will be given as stated above.

Download the FlashEff SDK here: http://flasheff.com/sdk/

How to use Embed TxEff on your blog?

Tuesday, March 18th, 2008

Here is how to use this embed TxEff object within a blog/webpage in 5 easy steps:

1. Choose an effect from txeff.com (you can create your own effect with your own text and save it previously)

screen-capture-3.png

2. Get the embed code exactly like you do with youtube videos. (choose “customize” to change object size, background colors, autoplay and loop options)

3. Paste it within your posts and publish.

Since we just started this , we have a promotional offer: send us a link where you have posted an embed TxEff and we’ll send you a free TxEff with Reflection (a non-commercial limited edition upgraded version of the TxEff component).

Here is how the player looks like:

The text animation component

Thursday, December 6th, 2007

Innovating the Flash world again - TxEff

The name says it all. It’s a text effect component for Flash that will change the way you look at text. It’s specially designed for Flash users and designers that want a quick and easy way of animating a text without any coding. The free basic component contains 3 patterns. The number of patterns doesn’t limit you because in each pattern you can try numerous params. As you will find out for yourself this will just open your appetite for more ways of animating.

 

TxEff website - a new approach

You don’t have to explore every possible combination of params, we want to help you enrich your number of effects, all you have to do is access the TxEff website http://www.txeff.com/. This is not only a website it’s practically an effect DataBase, on which every time a TxEff user discovers a new effect, he can share it with the rest of the TxEff comunity.

If you go online and see something you like just copy the effect Id and paste it in your Component Inspector and you will have the desired effects without having to think of them yourself.

Enter our TxEff community and get all the benefits that come with it.The component itself is very user friendly. All you have to do is to write the text, access the TxEff component and tweak the params to get the desired effect, drag and drop the effect on text and you have a fully animated text.

TxEff is the result of months of development and the feedback we got from our clients. We spent time thinking what our clients would want and offer them that special something. Everyone on the team came up with innovating ideas on how a text effect component should look and act. The result is a very user friendly, time saving component that doesn’t require any coding.

 

TxEff’s special offer, ends on December 31 2007

Get the full licensed TxEff which contains a minimum of 50 patterns by March 2008. We’re continuously developing new and complex patterns to suit your artistic need and all this for only $99.97(promotional offer).

There’s more, if buy it in December you will get MCTE for free, or if you have already purchased it, you can get it’s value in discount coupons.

 

You wanted AS3’s ? You got them…

Monday, October 29th, 2007

Last week we finally launched the ActionScript 3 versions of our V3 components. So now, when you buy aV3 component, you get the AS2 and AS3 versions (AT THE SAME PRICE :) ). The differences between the two versions of the same component are not so great. They consist mostly in the way the events and event listeners are used (the AS3 versions use the new method with an event class for each component and constants declared for each event). You can find more details about the new way of handling events in the documentation corresponding to each component. However, a few of the components, will also have new properties and methods (this is the case for the AS3 version of the Loader Pro V3 component, which has a new feature: reflection).

For each component, the documentation lists properties and methods used by both the AS2 and AS3 versions and, separately, new properties, methods and events used only by the AS3 version. We’re also working on the AS3 version of our tutorials, so, soon enough, we’ll have them available on the site. Further more, each component has on its page (”How to use” section) issues from our Knowledge Base regarding that particular component. For now, only the AS2 issues are available, but as soon as we translate those issues to AS3, we’ll make them available, too.

Regarding the trial versions of our AS3 components, we will release them only when the encryption software used by us will be available for ActionScript 3. So, now, if you plan to try out our components, you only have AS2 trial versions available (which won’t work in an ActionScript 3 project).

We are really glad that you (our clients) like our components and we hope that the new AS3 versions won’t let you down.

We did it again - more patterns for MCTE

Thursday, October 4th, 2007

And after a few weeks of careful planning and development, here they are: 6 new great patterns for our best seller MovieClipTransitionEffect component. Now, our customers have 25 patterns at disposal (9 embedded into the MCTE component and 16 external - you can see them here). And, even more: we’ve created a package that contains all the patterns, the MCTE component and the LoaderProV3 which you can buy for only $199 from here. For this small fee, now you can add stunning effects to your flash photo gallery, flash banner or flash presentation. Stay online, more to come…

Interaction between ActionScript 2.0 and ActionScript 3.0 within the same project

Tuesday, July 31st, 2007

With the advent of ActionScript 3.0 and Flash CS3, Adobe took out the possibility of direct access between AS2 and AS3 clips. The next option (besides communication through servers and web services) is local connection. Until now, if you’d create a clip in Flash MX2004 or Flash 8, using AS2, and inside that clip you would load another .swf file (that too created with AS2), both clips would be able to have access to each other’s objects and functions. This is not the case anymore with the new AS3 files. An AS3 clip will not be able to access any objects or functions defined in the AS2 file that it has loaded, and the loaded AS2 file will not be able to access objects and functions defined in its’ parent, the AS3 clip. The only way for the two movie clips to communicate is to use the LocalConnection class. For an unexperienced user this could be a little troublesome: loading the AS2 file, verifying that it’s been correctly loaded, creating LocalConnection objects in both files and trying to connect them in order to be able to execute functions defined inside those files and on the objects existing in those files.

For this reason we developed the ActionScriptBridge components (ASBTerminal for AS2 and ASBContainer for AS3), to ease the work needed to be done so the two AS2 and AS3 movie clips could communicate. The user has only to drag and drop an instance of the components in the AS2 and AS3 clips, define the functions he needs to call and use the run method of the components to call the defined functions.

Now this is still a beta version, but it’s working pretty well. The ASBContainer loads an external AS2 .swf file and the two clips attempt to communicate with each other using LocalConnection objects. The user has only to set the instance names for the two component instances and set the source file to the ASBContainer instance. All the rest is done by the two components: loading the AS2 file and initiating the communication. The connection name for each of the LocalConnection objects is set automatically by the ASBContainer instance. Each connection has a uniquely generated name, encrypted using MD5. Once the ASBContainer has established a communication channel with the ASBTerminal instance, it will not accept any other connection. Each ASBContainer instance should load its’ own AS2 file and there shouldn’t be two ASBContainer instances loading the same file.

Further development will depend on user feedback on this project, so any ideas or comments are welcome.

MCTE V3 - The one and only transition manager

Thursday, July 5th, 2007

We’ve just launched the MCTE V3 (MovieClip Transition Effect V3), the one and only flash transition manager, with lots of included patterns and customizable presets, the MCTE is maybe the most important flash component that ever launched.

We’re now working on various custom patterns to add value to the MCTE V3.
Visit the MCTE V3 page.

The story of the MCTE V3

We wanted to help flash users to make show/hide MovieClip animations without knowing to code, in a fast reliable way. After we released the Square Effects component we started to think about a component that will be used for all possible transitions between 2 different states of a MovieClip and we came up with the idea of THE MovieClip Transition Effect (MCTE).

With lots of patterns, having their own presets, with some customParams, a general Gain parameter, and with customizable tweening, MCTE V3 is simply the most easy to use, the most customizable transition effect ever.

We are currently developing other cool effects for the MCTE so all previous customers will not need to learn new component models after using MCTE. Once you understand how MCTE works, you can use it for all your animations, both frame animations, and dynamic animations, and change the patterns and presets at a blink of an eye.

The mass preorder rate that MCTE encountered convinced us to develop further patterns and packages (Both AS2.0 and AS3.0) and to improve the MCTE in order to fulfill your needs; this is why we want to assure you that working with the MCTE will be an easy job.